


The Survivor must solve the Lament Configuration to remove it from their possession. Survivors can see the Aura of the Lament Configuration, which is either white (idle) or yellow ( Chain Hunt)Ī Survivor carrying the Lament Configuration suffers from the Oblivious Status Effect and Chains will occasionally be summoned to attack them. The Chain Hunt ends when a Survivor picks up the Lament Configuration. If left alone, the Lament Configuration eventually initiates a Chain Hunt by summoning Chains to pursue Survivors. If The Cenobite walks through Chains, they will break immediately.Īny solid object (including Characters) between the Gateway and the chained Survivor will immediately break the Chain.
#Dnd area hex map maker free
Survivors can perform the Break Free action to escape. Their Movement speed will decrease further as they are hit with a second and a third Chain. Once opened, tap the Ability button to summon forth a possessed Chain under your control.ĭirect the Chain into a Survivor to bind them.Ī Survivor bound to a Chain is unable to sprint, suffers from the Incapacitated Status Effect, and cannot leave through the Exit Gate. Press the Power button to create a gateway and release the button to open it. * Upon being healed, the Survivor suffers from a '''7'''/'''8'''/'''9 %''' Action Speed penalty to Healing and Repairing until they are injured again.Īn extradimensional gateway that leads to pleasure and pain so great it will tear your soul apart. * The Survivor suffers from the '''''HaemorrhageFile:IconStatusEffects bleeding.png|link=Haemorrhage|32px''''' and '''''MangledFile:IconStatusEffects mangled.png|link=Mangled|32px''''' '''Status Effects''' until healed. * The AurasFile:IconHelp auras.png|link=Auras|32px of '''Scourge Hooks''' are revealed to you in '''white'''.Įach time a Survivor is unhooked from a '''Scourge Hook''', the following effects apply:

''The Hex effects persist as long as the related Hex TotemFile:IconHelpLoading totem.png|link=Hex Totem|32px is standing.''Īt the start of the Trial, '''4 random Hooks''' are changed into '''Scourge Hooks''': * The AuraFile:IconHelp auras.png|link=Aura|32px of ''Hex: Plaything'''s Hex Totem is revealed to the Cursed Survivor within '''24'''/'''20'''/'''16 metres'''. * For the first '''90 seconds''', only the '''''Cursed''''' Survivor is able to cleanse the Hex Totem. * The hooked Survivor suffers from the CursedFile:IconStatusEffects cursed.png|link=Cursed|32px and '''''ObliviousFile:IconStatusEffects oblivious.png|link=Oblivious|32px''''' '''Status Effects''' until ''Hex: Plaything'' is cleansed.
#Dnd area hex map maker trial
If there is at least one Dull TotemFile:IconHelpLoading totem.png|link=Dull Totem|32px remaining in the Trial Grounds, ''Hex: Plaything'' activates on a random Totem each time a Survivor is hooked for the first time: A Hex that toys with a victim's suffering.
